Combat Attacks per round: 4 (whirling strikes/punches) and/or 1 (clutch and drag) May attack up to four opponents a round using its four arms, or strike or clutch with its leg tentacles. Other names: Horned One, Goat Eyes, Lord of the Forest, Wood Talker. While some may possess the knowledge of a Gate spell, they are unable to use it, needing to be summoned or contacted by lesser species to manifest outside their dwellings or prisons. Cult While no organized human cult is devoted to these beings alone, their adoration may play a role in ceremonies held to praise other more significant beings, such as Shub-Niggurath, Yog-Sothoth, Cthulhu, Tsathoggua, and so on. Yet more dispute both these theories and state Gnophkehs is a god-like Old One, whose name in the human tongue just closely resembles the ghoph-keh. Anyone got a link for the malleus monstrorum for 7e? Whether these are the same as the ghoul tunnels spoken about in a handful of books is uncertain but possible. Cultists, working individually or in a group, may seek to spread their devotion and corrupt others through artistic endeavor, favors, or similar social contact designed to bring awareness of the King to others; enticing acquaintances to delve into the lore surrounding the King and Carcosa, and thereby turn their heads in favor of the pleasures and delights such knowledge may bring. bullets). Far See: costing 1 magic point, Ghizguth may summon a vision of an event taking place in real-time within 1,000 miles (1609 km). Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. Yet with some fascination do they watch us, waiting for the aeons to pass until the cosmic tides draw them forth in their full splendor. The Malleus Monstrorum is two well crafted hardbacks packed with all the information on the monsters you want but, as sturdy as these books are (nice slip cover too! Some of the well-known creatures don't have illustrations and some illustrated in the Keeper Rulebook are not illustrated in this set. YOG-SOTHOTH: TAWIL ATUMR (Avatar) Know you the Gate by the Ancient Guardian whose form at times takes humanoid shape, covered overall by fine and shimmering linen, veiling its features and hiding that which is within. Fighting 50% (25/10), damage 3D6 Ensnare (mnvr) 50% (25/10), held then crushed, damage 6D6 Envelope (mnvr) Thahash Yko Sanity Loss: 1D4/2D10 Sanity points. The appearance of one or more byakhee (or adherents of the Unspeakable Oath or spawn of Hastur) in the neighborhood within the next 24 hours, come to find and examine the individual and deem whether they are worthy to be taken away to visit with the Old One. There is little consensus on the matter, which quickly becomes evident when one begins to search tomes of lore for mention of its name. Immune to mundane weapons (incl. Whatever the reasons, worshippers appear to play out this cosmic feuding on a human level, with differing cults at each others throats and using deity-gifted magic to settle scores and thrown a wrench into each others dealings. Humans may be able to defeat or dispelled them, but powerful gods and god-like beings of the Mythos can return, so their defeat is temporary at best. What is certain, that whether as shards or through some magical ability, Glaaki is able to manifest in a wide variety of freshwater lakes while abstaining from appearances in saltwater. The transformed person suffers Sanity loss (1D4/1D8, then 1D4 per day thereafter), but gains 8-point armor and is capable of dealing 1D6+DB bashing damage (larger creatures may have increased damage potential). It dwells beyond normal space-time at the center of all things, where its amorphous body, said to be larger than a star, writhes unceasingly to the monotonous piping of harsh flutes and the beating of vile drums played by a coterie of lesser gods and others who dance mindlessly around this entity. Indeed, unlike Cthulhu, its dreams do not appear to manifest or are received only occasionally (perhaps once every millennium or so). For most, such an outcome means death, although some spells or the aid of Mythos gods may reconstitute the body and mind (to a normal or lesser degree), if what remains of the person can be scooped up and carried to safety and so on. A tangible exercise in body horror is likely. These dark gods seem prepared to offer pacts to their worshippers, but as to why remains a mystery, for who can fathom the mind of beings said to have lived before the Earth was formed? The same texts often mention the proclivity of Rlim Shaikorth to eat its followers and summoners. The Unaussprechlichen Kulten of von Junzt tells of Fthaggua being banished to a place or world named as Ktynga, which von Junzt identifies as Norbys Comet, somewhere in the area of Antares (the fifteenth-brightest star viewable from Earth). The pre-historical record (such as it is) has accounts concerning the worship of bird-like deities, and most scholars agree that temples to Groth-Golka existed in ancient BalSagoth, Atlantis, and Hyperborea. The first time a person receives the Call of Cthulhu they must attempt a POW roll: if failed, they become susceptible to Cthulhus dreams and must make an immediate Sanity roll (1/1D4 loss), followed by a Sanity roll each night thereafter. Other names: Bringer of Tears, Shal-gur-ath, Thing in the Pool. The effect can be resisted with a POW roll, and otherwise negated or ended if the idol is destroyed. Whether these are the ancestral inheritors of Roman secrets and charged with keeping such knowledge (and presumably the whereabouts of Yegg-Has bones) locked away is unknown. Aura Episodes of lost time and/or spatial distortion may result from proximity to Mhithrha and others from Tindalos. Its flesh was a loathsome white, all the more hideous for the moons light, while from its back rose three curling spines, and it possessed no discernable arms. In this, we see how differing cults interpret Mythos commands in varied ways, with vastly different results. TYPICAL PHYSICAL MANIFESTATION: VORVADOSS Other names: Gsort-hotogga, the Sleeper of Ravormos, That Which Hears All. Ghoul Sight: human worshippers may be blessed with the ability to see in darkness, as well as receive an enhanced sense of smell. Tickets cost 24 - 35 and the journey takes 50 min. While contact with the deity remains possible, most will come to know Shub-Niggurath through the varied and disparate cults operating at any given time on the planet. Whether a secret cabal of sailors exists is unknown, although in theory, the possibility remains. Indeed, while there does not appear to be an overarching and organized worldwide cult, there are many cults across the world, usually with no knowledge of the others. This also includes many of the games I used to hate. Thereafter, progressively horrible and sanity-wracking 79 CHAPTER 2 m a l Illusion: costing 5 magic points, can manipulate the sensory centers of a brain, creating any sensation desired for about five minutes. Or, if unable to journey to Earth, Zarrian voices and minds might somehow be heard on this planet and influence a few humans, schooling them in the worship of Zathog and preparing them to undertake tasks to further Zathogs influence here. And thus, the Lady feeds upon the ruin of humanity. With new illustrations throughout by master artist Loc Muzy, the many horrors of the Mythos are brought to stunning life. It reforms in 1D10 hours. bullets) attacks. Sometimes, the Skinless one has a third eye in the center of its forehead. While humanity may crave both comfort and truth, only one or the other is possible. The tears are collected by the cult, who believe the fluid holds wondrous properties of healing and made into a wine of rare virtue that is jealously kept for cult ceremonies. But, nevertheless, if such music could be captured (by human, mi-go, or other) and replayed, it could pose a most awful weapon. Mhithrha, the great wolf Sanity Loss: 1D10/1D100 Sanity points. Revelations of Glaaki makes no mention of Yu-mengtis, although it does present the Vile One, which most assume is a reference to this entity. Spells, such as Cast Out Devil, may force Nyarlathotep out of the host without destroying the body, but the persons mind is likely gone forever permanently insane, at the very least. Indeed, the cause of missing people in the Severn Valley region could well be linked to this town, given the need to sacrifice a human to the avatar whenever it appears. Bolt: deals 1D10 damage plus it adjusts the age of the character by +/ 3D10 years (use a Luck roll to determine whether age is advanced or deducted); skill values remain the same (INT and EDU are not affected); effects of aging may apply (per Call of Cthulhu: Keeper Rulebook, page 32); if reduced to zero age or beyond 140 years-of-age, the character dies. Unspeakable Oath: afforded to the most blessed, who accept the Oath of their god and join with the deity. This first time out I break out my 2nd edition GURPS boxset with a treasure trove of ancient documents. Indeed, it appears content to wait in its lair and feed upon those who are brought to it by worshippers or else upon those who inadvertently cross its path. Call of Cthulhu, Chaosium Inc., and the Chaosium logo are registered trademarks of Chaosium Inc. Pick up a copy to enhance your CoC campaigns or adventures. Prktha: a glowing mass of incandescent yellow-white phosphorous. If successful in this endeavor, the petitioner is granted knowledge of the Keepers choosing (suggest using the Augury spell as a template for this). Time Jump: costing 30 magic points, may cause a section of space (approximately 500 square feet/46 m2) to move either forward or backward in time by 1D10 minutes (each additional expenditure of 10 magic points increases TYPICAL PHYSICAL MANIFESTATION: MHITHRHA STR 400 CON 400 SIZ 400 DEX 170 Hit Points: 80 Damage Bonus (DB): +9D6 Build: 10 Move: 50 Combat Attacks per round: 1 (per target; bite, claw, tongue) Besides its arsenal of space-time powers, Mhithrha may attack each target in its immediate vicinity in a round with its claws, bite, or tongue (the tongue may be only used once per round). Be careful. Indeed, the cult of the Dark Mother transcends humanity, with the migo and the Nug-Soth (Yaddithians) being two alien races paying particular interest to the deity. When fighting against another Mythos cult, some may believe that, by contacting Nodens, the deity will aid them in their fight. Despite such a feat, the power of the Elder Gods is limited, and in time their Elder wards imprisoning the Old Ones will breakdown and cease to function. Get the rulebook here. In the main, individuals wanting to alter the course of their life or obtain some historic truth are the primary followers of Daoloth. Legend speaks of the deity creating servants (see Miri Nigri and Chaugnar Faun, Brother of) who attend to its needs and are sent forth at differing times to capture humans for their master to feed upon. Often such revenge is enacted through other cats, with Bast sending hordes of furry felines to worry and endanger such humans. Nyarlathotep, the crawling chaos Sanity Loss: no Sanity loss to encounter a typical human avatar; 1D10/1D100 to encounter a monstrous avatar. Bite: teeth cause 2D6 damage and inject a paralyzing poison, requiring the victim to succeed with an Extreme CON roll or be paralyzed for 1D6 hours. Other names: Shining Hunter, the Source. Think of the indie developers. Few will ever meet Tawil atUmr, although its manifestation may be more likely if journeying through the Dreamlands. Above all, it possesses a loathsome plasticity of shape, apparently able to stretch and change at will. Swallow: if swallowed, a victim has but one chance of escape if they can successfully leap out of the Old Ones mouth on their next action ( Jump or Hard DEX roll). From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. The Roman accounts speak of a series of battles with this entity, with a great cost to life, which culminates in Hallucinogenic Fragrance: in addition to its pheromones, the entity constantly produces a sweet-smelling scent that produces a hypnotic state. The primary method of earthly intervention for the entity appears to come from its ability to speak to receptive humans through dimensional walls. Numerous references exist of Yog-Sothoth having connections to other Mythos entities, although none of these should be considered accurate, seeing how such texts are often unreliable and the work of those with a particular agenda. A person may resist this mind probe with a successful Extreme POW roll (certain spells may also afford some degree of protection). A feeling of dirt, grime, and filth makes one feel weighed down and unclean. 149 CHAPTER 2 m a l or others who are trying to invoke the spirit of the wild, while also appearing on a witches sabbat to welcome new members and ask them to sign its Black Book of Names. Encounters Those traveling in the subarctic and arctic regions may find themselves witnesses to the outbreak of Death-Walker. Five other operators also service this route. 202 There appears to be no overarching and formalized cult of Trunembra. bullets). Monster Summons: can summon various Mythos monsters, expending 1 magic point per 5 POW points the monster possesses, although may summon a shantak, a hunting horror, or a servitor of the Outer Gods at the cost of a single magic point. If reduced to zero hit points, Ghizguth explodes in a messy splatter of acid goo (inflicting 1D8 damage to all within 100 yards/meters who fail to make a Dodge or Luck roll). Doubtless, debates on this subject will continue for some time. 133 CHAPTER 2 m a l MOTHER OF PUS Magic POW: 125 Magic Points: 25 Spells: Animate Flesh Thing, Assist Dreamer, Bring Pestilence, Circle of Nausea, Maggots. 70% (35/14), damage 2D6 80% (40/16), damage 4D6 Armor 10-point thick hide. This apparently formless entity may inhabit trees and plants, but may also form flesh from such vegetation and soil to take a satyr-like form, from whence its name comes. The impression was strong: that of a huge white worm, whose bulbous and segmented flesh was coiled into a blubber pile upon a great dais. Within her eyes, the flames of desire and hunger burn, and who would look deep within shall find only sorrow and doom. Rarely does this entity remove itself from the nightmare city of Tindalos, said to exist outside of reality within the space commonly termed hyperspace. While nominally classified by some scholars as an Outer God, the beings of Tindalos appear to be separate from the order of beings from the known dimensions, and, in this respect, others simply regard Mhithrha as a unique entity whose existence is a physical extension of Tindalos. ) 222 Zoth Syra & Yoth Kala 248 21 CHAPTER 1 m a l 22 DEITIES OF 2 THE MYTHOS CHAPTER - A - of) remain close by to tend to their parent, while others escape into the labyrinth of caverns and tunnels to lurk and hunt. Until then, they must work through others, be these human sorcerers, cultists, or lesser alien creatures like the mi-go. What exactly their purpose is, is unclear but may involve acting to thwart the machinations of cults and those seeking the return of the Old Ones. suggests that this Old One views humans only as a source of nourishment (the deader the better), with its interest extending only to the possibility of transforming humans into ghouls. of restraint, piping out strange sounds that some liken to the maddening Music of the Spheres. More likely, however, would be the appearance of fire vampires (at first) who may then call Fthaggua to appear or have some shard of it possess the fire vampires, creating a gestalt form. For each week spent trying to solve the equation, there is a 1 percent (cumulative) chance that they become obsessed with the task (see following). Dream Contact: anyone who has experienced contact with Cthulhu in some form (dreams, artifacts, and so on) may be contacted by Chorazin. Diseases mutated and accelerated by Hastalk may cause delusional fevers and/or fevered visions/dreams in humans, with things seen of a Mythos nature (possibly with associated Sanity loss and Cthulhu Mythos skill gain). The Equation PROFILE: KRUSCHTYA EQUATION Sanity Loss: 1D10/1D100 Sanity points to the person(s) solving the Kruschtya Equation. Crush: brings its hands together to slap and then crush an opponents head (2D6+6 damage). Mundane weapons (incl. The writings go on to say that the creatures body was buried in a hidden place in the lonely British countryside. It is said that each statuette carries an aura of despair and hopelessness. Powers Beguile: those viewing Gol-goroth should attempt a POW roll: if successful, they see the Old Ones true, toad-like form; otherwise, the form they see is drawn from their darkest fears, with each such person seeing the deity differently, which amplifies the Sanity loss for being in the gods presence to 1D6+1/3D8 (use instead of the normal Sanity loss). Likewise, the Sumerian deity, Ereshkigal is thought by a few scholars to be a humaninspired personification of Quachil Uttaus, although some oppose this line of thought as pure hokum. This Old One is said to manipulate time and space: able to control the flow of time forward and backward, able to manipulate matter to move or be transported through the fibers of space, and capable of just as easily creating and destroying matter. "Five out of five eldritch tentacles I think the slipcase is worth it just for the first book of monsters alone. I first created this book in 2004, updated i, Table of contents : Front CoverTitle PageCreditsAuthor CopyrightsTable of ContentsForewordIntroductionChapter 1: Unknowable: About the Gods of the Mythos Classifications Human Perceptions about the Mythos Using Mythos Gods in Games Designing Mythos Gods The Entries Deities by TypeChapter 2: Deities of the Mythos A B C D E F G H I K L M N O P Q R S T U V Y ZAppendix A: Pronunciation of Mythos NamesMonster Master SheetMinion Master SheetIndexContributor BiographiesBack Cover, 23169-H CTHU CTH LHU U LH U MYTHOS BESTIARY CTHU CTH LHU U LH U MYTHOS BESTIARY That is not dead which can eternal lie, And with strange aeons even death may die Within these pages are ancient secrets, whispered lore, and collected facts concerning the alien god-like terrors of the Cthulhu Mythos. In the modern world, the pairs worship can most readily be seen in the Esoteric Order of Dagon, an insular religious movement believed to have originated in Innsmouth, MA. A growing feeling of loathing may build from ones stomach, causing some to feel instantly repelled. If in snow form, the avatar may be warded off if a significant fire or heat is employed. Another common practice seems to be initiation through wilderness survival, with candidates sent forth into the wintry wilderness to commune with their god, and while not all survive such exposure, those who do return seem to be changed and more resolute than ever to further their cults (and, thereby their gods) agenda. YOG-SOTHOTH: AFORGOMON (Avatar) As like a ray or beam of crackling energy does Aforgomon appear, reaching from the angles of time to penetrate the barriers of our world. Cult Atlach-Nacha has no known organized human cult, however individuals, including lore seekers and sorcerers, have been known to contact the deity as, from time to time, TYPICAL PHYSICAL MANIFESTATION: ATLACH-NACHA STR 150 CON 375 SIZ 125 DEX 125 Hit Points: 50 Damage Bonus (DB): +2D6 Build: 3 Move: 15 Combat Attacks per round: 4 (leg strike, bite) or 1 (abdomen bash or cast web) May kick out with its legs or bite up to four times a round, or can forgo those attacks and use its body to bash opponents or cast its web. bullets) inflict minimum damage. KRUSCHTYA EQUATION, THE The Kruschtya Equation is a mathematical equation which, when solved, causes Nyarlathotep to manifest. Those engulfed are immediately sent to another place, world, or dimension, from which they rarely return. Meddling with Elder wards invariably draws attention, often with messy results. The Lady reforms as desired by ShubNiggurath after 2D100 days, appearing wherever there is work to be done. Other consequences or changes in temperament may also affect such people. If encountering Yikilth, the ominous iceberg is preceded by chill winds and freezing mist, causing many to fail to see the iceberg before its too late to turn their vessels aside. Such appearances provide the final revelation from which many do not escape with their reason intact. As such, encounters may feature portions of Hastalk waking and causing local untoward effects, some of which may be Magic POW: 250 Magic Points: 50 Spells: n/a. On Earth, the Kruschtya Equation is something of myth among mathematicians. They appear to have little external influence and this state will remain until the black sun is broken and they develop into individuals, each to take its place within the cosmic order of Great OId Ones. Hit Points: 200 Damage Bonus (DB): +15D6 Build: 16 Move: 0 Combat Attacks per round: 1 (lash or grab) If threatened, lashes out or grabs, forming pseudopods, tentacles, or limbs to do so. Rumors persist of forgotten corners of Eastern Europe and Asia where intact shrines to this god may be found. Over 550 spells of dire consequences, secrets, and unfathomable powe, Mythos Galizien ist dem multikulturellen Erbe des historischen Kronlandes der sterreich-Ungarischen Monarchie gewidme, Die Diskussion um den Satanismus ist mehr von Spekulationen und Vorurteilen geprgt als von sachlichen Informationen. Of the major avatars noted, the three most well-documented forms are: Armor None. Perhaps alone of all the deities, Nyarlathotep is the one who appears to own distinct personalities, each builds upon a foundation of chaos and exemplifying in varying degrees the personification of destruction. Given the details found in Of Evil Sorceries, it is not beyond reason to expect knowledge of this entity traces back to Europe (particularly England and the Netherlands). One may also assume that the reference to many faces shines a light on Nodens apparent human form, which seems to jump straight out of human mythology. All was ghostly white. Scott enjoys tabletop RPGs, classic British comedies, classic Doctor Who, horror movies, reading (he has a library of thousands of books on various topics), writing, afternoon naps, carnivorous plants, and cats. Grab (mnvr): claws grab a target, who can then be crushed (3D6 damage) or held for feeding on the following round. Immune to mundane weapons (incl. POW is determined as 3D6+5 multiplied by 5 and ignores the hosts own POW value. If successful, the parasite fully controls the body and speech of the human until such a time as it moves to another host or is removed/killed. Many texts alleging to describe encounters speak of the avatar in sensory terms, and what might be likened to an archetypical bad boy or bad girl in common parlance. Regenerates 1D10 hit points per round (death at zero hit points). Combat Attacks per round: 1D6 (varies) Each entity will use varying attack forms: strike, bash, grab, crush, poison, and so forth. Dark Mesmerism: Cyegha may enthrall and entrance with its mind, a sort of hypnotic call, that pulls humans to wherever it resides, at the cost of 10 magic points. Fighting 100% (50/20), damage 1D10 (see above) Vampiric (mnvr) 100% (50/20), damage 1D10 POW (see above) Armor None, but ignore the first 10 points of damage suffered in a round (i.e. Magic POW: 500 Magic Points: 100 Spells: Augury, Bestow Glimpse of Truth, Fist of YogSothoth, Summon (various monsters); others dealing with time and space at the Keepers discretion. The immense Cthulhu Mythos bestiary includes detailed story information and scenario seeds for all the monsters in the Keeper Deck. The cultist is not only healed but gains eight years of life to their natural totalfor some, this may actually decrease their natural age. Brew SpaceMead, Summon/Bind Byakhee, and so on) to enable the devoted to undertake the tasks desired by their god. How you portray the actions of any Mythos god is important, but such considerations must be part of the story and plot of the game you are running. In the main, such messages filter out into the world randomly and unpredictably, although Ghatanothoa may direct its communications to know servants who have offered themselves up to the god. On the following round, the tentacles begin to burrow into the victims head, causing 1D6 damage, while sucking out the brains (1D10 points of INT). Add to Cart . Pseudopods may be targeted and will be severed if suffering 6 damage, although the entity simply regrows new ones on the following round. A successful Medicine roll can also counter frostbite while healing 1D4+1 damage and 1D6 points of CON (if First Aid and then Medicine are both used on the same individual, the total damage healed would be 1D4+2). Like its sire, Zoth-Ommogs presence brings a deep and unsettling loathing to most; a sense of the other and of things beyond human comprehension. INTRODUCTION The Cthulhu Mythos is unknowable to humanity. Those affected suffer a penalty die to all actions (incl. Cult: Brothers of the Skin The Brothers (or Brotherhood) of the Skin is the predominant cult associated with the Skinless One. All parts bursting and renewing, dripping, joining, melting, and reshaping. The entity may appear psychically at any time. Armor None. On Earth, the Great Sphinx of Ancient Egypt is believed by some to be a vessel for the avatar to inhabit, and to have been created before humanity walked on the planet. Such high spirits may at first be minor, but the continued presence of the Lady increases the breakdown of society and humans are reduced to bestial behavior, killing one another in a frenzy of violence. Online. If enslaved by the sound, the victim obeys every command issued by either of these entities. Certainly, some scholars have come to the same conclusion, citing the mi-gos worship of the entity some humans have termed the Haunter of the Dark or Sand Bat, which is not at all human and distinctly alien in appearance. What strange energies it derives from manifesting among the dead is uncertain. Thus, encounters will be tense and uncertain, with those involved feeling the added dimension of the creeping dark that limits sight and enhances terror when strange sounds, smells, and noises are heard nearby. Of course, there are many humans who unwittingly carry some ancestral link to the original tcho-tcho, and who are essentially innocent of the Mythos. Translation and later editions may be incorrect and cause the dismissal to either not work at all or carry some allied and worrisome effects. Tokens of worship may be seen in some Eastern and coastal communities where dealing with the deep ones are common, as Ythogtha is held in high regard as the Unwaking Sleeper by many deep one communities. STR 375 CON 300 SIZ 500 DEX 80 Hit Points: 80 Damage Bonus (DB): +10D6 Build: 11 Move: 20 flying Combat Attacks per round: 1 (strike or flash) May strike out with its tendril-like arms, causing those hit to be paralyzed. P. Lovecraft, The Call of Cthulhu How do the various human Mythos cults start? Perhaps these vessels, like other derelicts found throughout history, were visited by BMoth, whose appearance brought calamity and death. If the Hard POW is successful, the impulse is restrained but a Sanity roll is required (1D4/1D8 loss). The cult is highly secretive and believed to have a few splinter cells across the United States, with each cell comprising no more than a handful of members. No human cults exist on Earth at this time, but it is feasible to expect some folk (perhaps those with associations to Great Cthulhu) to come to know the deity and, in so doing, begin to worship what they might consider to be the wife of Cthulhu and mother of the star-spawn.