You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Wall Damage when hit raw is increased to 700 (900). A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. 5th overall. Loss, similar to regular strikes. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Sometimes you can CH the delay as she's right in front of you or you may both may trade. To challenge these normals, Ky pretty much has to commit to. The proportion of damage dealt when hitting Off The Ground (OTG). As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Hits twice. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. * Proration: Forced 75%. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. 28. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Worst Match. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Outside of Bomber loops, youve also got a harder time making the most of his low health. Luckily for you, Ram has an annoying combo and great ways to get in. Sol does a crouching kick, which is his fastest low. Slower than 5P and 5K, but hits lower to the ground. . Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Toggle search. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. The number of frames between inputting an attack and when the attack becomes active. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. More than other characters at least. Competent neutral and approach tools that get even stronger with meter. : 14 different dream interpretations related to the / and /bet you see in your dream. Throws list the amount of Frame Advantage upon successfully throwing the opponent. That whole Ram thing is a fluke. I spent one month straight learning I-No. Launches opponent on hit if combo'd into. Jack-O is a woman with green eyes and red hair. Only 100 matches per match-up. Low hitting disjoint used to help control neutral. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. For Example: 2369 for a j.236 input. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Sol's faster strike invincible reversal. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Potemkin - 5.8. The meaning of the symbols of / and /bet seen in a dream. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Knocks opponent away and causes slight ground bounce on air hit. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. 12k matches is a lot, and 100 matches PER MU is not bad. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. You should only ever really use air dash in the MU on reaction when you see a whiff. 236S has a use in this matchup. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. I don't understand what makes that matchup positive for Anji. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Links into c.S on Counter Hit for a decently powerful conversion. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. This can be combined with dash momentum to cover large distances extremely quickly. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Faust - 5.4. 23. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Also links into 2K against crouching opponents, even at max range. Privileged 3 frame normal that does it all. Search Results - Showing 0 - 34 Of 129. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Sol grabs the opponent and headbutts them. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Baiken's small stature and large buttons work well to corner Axl. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Please keep in mind the matchup chart is subjective and not all players may agree. They have a ton of po. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Popularity. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Sol Badguy - 4.9. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Agree or Disagree, but these are my thoughts rig. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. I think most interestingly is Leo. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Match-up is in Nago's favor. It's way too much work for one person. This is because she loses to Sol and Chipp, two of the best characters in the game. Pay close attention to how much Axl is committing to that button and counterattack. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Tools like these provide him with a strong neutral presence. Be sure to check the stickied FAQ before posting. Sol's command throw. This is actually not true. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. This section has strict standards that must be followed. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. When a character's hurtbox is entirely beneath an opponent's attack. Hes the best overall balanced character in this game vs the rest of the cast. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. 6S can be kara canceled into any special move. Above her head floats a cracked yellow halo. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Sol Badguy vs. May - 18. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Bridget. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. His damage is good but not great. GIJ&IK - Desktop. - Difference between the tier scores from today and . Be ready to jump! After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. She's really annoying but you can pretty much do things as usual. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. This is just a small project I took on out of interest. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. 32. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Can be varied in usage. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Ky Kiske is the go-to "shoto" character alongside Sol. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Hits overhead, but is very reactable. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Either way, the opponent will be pushed away. A special type of blocking done by inputting a block immediately before blocking an attack. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Universal Sweep. Basic air jab that's fairly safe on whiff. Sol has tricky special moves which help him get in, and a suite of normals which . Testament pressure is now something to worry about in this new patch, do not let them lock you down. Score - Sum of match-up values for this character. Remind them that blocking isn't everything. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Vote for tiers. This attack is Sol's best point to use Roman Cancels in most combos. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Most things Leo does round start loses to Ram's. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. I love him so much. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Can gatling from 5K, 2K, or c.S for a mix-up. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Browse our network 9 . This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Ramlethal's Guilty Gear Strive tier match ups. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Both hits are jump and dash cancelable. Use it to steal momentum against poor okizeme and predictable pressure. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. The opposite of hoping your main will be buffed, ________ thinking. They have some good and bad matchups, but can be very effective in the right hands. Sol floats through the air before doing a diving punch. The advancing plus on block mid. Standard Ramlethal offense works fine here. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. The active frames of an attack refers to the amount of time an attack can hit the opponent. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Testament - 4.9. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Business as usual but just make sure you stay aware of Testament being able to use. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Worst Match. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Axl will likely attempt to reset to neutral over extending pressure sequences. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Edit:I forgot to mention. As Ram, you might have to rely on faster normals to avoid his spin, but. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This can be caused by crouching, certain moves, and being short.
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